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Answer however you like. Whether that be you'd had the most fun with it, you think it is the most unique, has the most interesting dynamic, gives the best rewards, whatever.For me, it is probably Heirs of the Sun. I just really like helping people for some reason and I find I get summoned much faster and more frequently when I'm in that covenant.
Also, while I was a bit disappointed, on some level I like how the first two rewards you get are kind of useless. I still used the shield a bit as I only use those for parrying.On a side note, I absolutely hate the Blue Sentinels. For whatever reason, I've never been summoned as one even in NG+. Heirs of the Sun: I generally like this covenant.
For Dark Souls II on the PlayStation 3, a GameFAQs Q&A question titled 'Do you lose you covenant rank if you abandon and then rejoin the covenant?'
It pretty much the only good co-op covenant in the game. I like that you do the Praise the Sun gesture when you get summoned, and it is a nice call back to DSI. Plus, I find that the rewards for this covenant are actually kind of OK. They certainly aren't great, but I haven't found another way to get them outside the covenant and I can at least see some limited circumstances where they might be useful to low level players or specific builds.Way of the Blue: Utterly useless. I find that invasions are usually quite rare, and they've done a better job of balancing the invasions that do occur, so you aren't typically in the DSI position of getting griefed by someone you have no chance of beating.
There is really no reason to be in this covenant.Brotherhood of Blood: Hate this covenant. The requirements for gaining rank are ridiculous and you get -1 to your count if you get killed. Most of the rewards are pretty poor too, and you can get all of them as drops in NG+ or later.Blue Sentinels: Again, since invasions are so rare, I have never once been summoned to help someone else repel an invader. Plus, the requirements for gaining rank require a ridiculous number of kills, compounded by the fact that you get -1 to your counter if you lose. Also like the Brotherhood of Blood, all of the rewards kind of suck, and are available in other places.Bell Keepers: Probably my favorite covenant. You get reliably summoned for PvP, to the extent that it can be almost obnoxious sometimes. It is a good way to farm titanite chunks, which you get when you win, and because entry into the affected areas is voluntary for other players, it avoids my objection to the Rat King covenant.Rat King: I think this covenant is an interesting idea that wasn't entirely successful in implementation.
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I like the idea of being able to place traps for other players, but in practice there is no reason to do so. You do get Pharros Lockstones for wins, but there are plenty of those to go around in normal gameplay.My primary objection to this covenant is that unlike the Bell Keepers, where you get summoned as an invader, in the Rat King covenant, other players are forcibly summoned to your world to participate. As I find this strongly objectionable when I'm playing solo, I don't feel it is right to subject other players to it either.Dragon Remnants: No experience with this covenant.Company of Champions: Kind of a 'meh' covenant for me.
I suppose its good for bragging rights, but you can get largely the same effect by tossing a few Bonfire Ascetics, which has the added benefit of allowing you to continue to co-op if you want.Pilgrims of Dark: No experience with this covenant. I kind of wish they hadn't made it so damn difficult to join, since you apparently have to hunt down some dude three times in out of the way places to get into the covenant.Just my two-cents. Overall, I really wish that they had done a better job with the rewards.
Right now they occupy a place sort of the like the Boss Soul weapons - occasionally useful but generally underwhelming. I feel like the covenant rewards need to be both useful and unique to the covenants so that there is an actual reason to grind for the levels.
This is particularly true with the Blue Sentinels and Brotherhood of Blood - if I have to kill that many damn players, the rewards had better be pretty awesome, and right now they aren't. Just like dark souls i feel kinda indifferent about all of them - i appreciate the handy arena the Blood brotherhood have, but i'm not into invading, at least as a sinner, i like co-op a lot, but is there any real reason to do it as a sunbro rather than as a regular white phantom?Phantoms can be summoned by players who are within 10 levels of them +10% (example, a player of level 50 can summon players of between level (50 - 10 = 40.9 =) 36 and (50 + 10 = 60. 1.1 =) 66. Heirs of the Sun are the only exception to the rule as the player of level 50 can also summon them if they are within 10 levels and +20%.
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So 32 and 72 respectively. Company of Champioins: I found this covenant to be a lot of fun, even if I thought it took a bit too long to reach the top rank. Still the extra challenge was welcome and entertaining.Pilgrims of Dark: This one is my favourite, challenging maps with really good encounters, especially given the fact that this is 'just' a sidequest. Plus Darklurker is an awesome boss, even though I did have pyromancies attuned at the time, without knowing it would be extremely weak to it. Flame Swathe needs a nerf I guess. Just a joke, don't kill meHeirs of the Sun: Jolly cooperation is always a good fun. I was Sunbro all the way in DKS, here I think it's good that it takes some time to reach this covenant as Sunlight Spear is just a beast.
Other than that the extra soul memorylevel range for sunbros is a good touch.Brotherhood of Blood: I love PVP, though I suck so at times I manage to run out of cracked red eye orbs. I really miss the infinte invasion items.
The arena can be a good fun as well.Blue Sentinels: Well being called 'Arbiter of Justice' feels kinda cool but the amount of downtime between summons kinda soured it for me. I guess there are just too few people in the Way of Blue.don't have personal experience with the other covenants. Ratbros are at times kinda annoying as I just want to pass through that area but I guess it's not that bad. Bell Keepers are pretty much the same. What saves those from being extremely frustrating is the fact that all the related areas are optional except from Door of Pharros, where though I have yet to be invaded.guess the game likes me. Dragon covenant feels a bit weird and like too much work, I will eventually get to it.
For the covenants, see. For the covenants, see.A covenant is a faction that a player may join in. Being part of a covenant grants various benefits, though it also imposes certain rules on the player.
Breaking said rules can lead to negative effects. Covenants may also have an effect on the player's online interactions.General informationThere are nine covenants in all. Some covenants have four ranks, from 0 to +3. Ranking up in a covenant can bring additional rewards.Attacking or killing covenant members counts as a betrayal, resulting in expulsion.Changing covenantsPlayers may only join one covenant at a time. Should players wish to join a different covenant, it is necessary to break their contract with their previous covenant first, either through betrayal or through. The latter is highly recommended as doing so has less repercussions, while the former can cause several problems, such as being unable to rejoin the covenant until the player's sins are pardoned for a hefty price.Upon leaving a covenant, even with the Oswald method, half of the progress the player has made in ranking up in the covenant is lost, should they wish to rejoin later. For example, a rank requiring 20 will be reduced to 10 if one should rejoin and want to attain the previously held rank.The covenants.
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